Today, Riot has a single rack of gear for its events, with six Cisco UCS C220 servers for games and virtual applications, Cisco Meraki solutions for local networking, and two Cisco Nexus 9000 switches to connect to the outside world. And those subsystems had to be offline because of network instability. They had to ship and assemble 220 subsystems for each esports competition. In the past, Riot had to be selective with event locations due to resource limitations. “We use it daily, if not hourly, to manage globally distributed infrastructure and workloads. “Intersight is my best friend,” Adametz says. Riot uses the cloud-based Cisco Intersight to manage 140 devices, including game servers, media processing nodes, and a variety of endpoints. “Now we have a standardized technology stack that is centrally managed and can be sent anywhere in the world, and our global operations and regional events are much more consistent and streamlined as a result. “All of our infrastructure was e-waste and all of our events were one-off fire drills just a few short years ago,” he says. “And now we can finally reveal what we’ve been building toward, and that’s Project Stryker.”īefore the details and anticipated impact of Project Stryker-representing three new, highly innovative production and broadcast facilities spread around the world-can be adequately explained, Adametz says it’s important to understand where the gaming pioneer started and how far it has come. “We’re nearing the end of a massive three-year effort,” says Scott Adametz, director of technology for Riot Esports. In doing so, it laid the foundations for a much more ambitious goal: Revolutionizing not only the gaming and esports markets, but the entire media and entertainment industry. Riot Games standardized its globally distributed technology infrastructure in 2020 with Cisco UCS servers, Cisco Nexus 9000 Series switches, and Cisco Meraki solutions. Can now manage 140 devices around the world from a single, cloud-based console.
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